There are a few other significant adjustments that I already have in place for v1.3: This, combined with seeds and dailies, should make it much more possible to compare your skills against other players! Other Changes Overall I’m expecting a perfect score to be about 100-120k before multipliers, though winning with a bunch of challenges enabled will be able to easily push this past 1 million. Challenges will provide an additional multiplier that stacks with itself.Winning will still double score, but you’ll get a slightly bigger multiplier for a surface win.Quests will give a fixed bonus for completion, but may be performance-based in the future.Bosses will grant a bonus based on how often you were hit by avoidable attacks or hazards.Exploration will grant a bonus for each floor that’s reasonably fully explored.Treasure will include held items and will have a cap to prevent score farming.Progression will be scaled back to make room for more score categories.I’m planning to implement a new scoring system that should measure overall run performance much more effectively: In total a winning run will be worth about 85-100k points before the win multiplier, but an infinite score is technically possible with gold farming. Treasure, which is just equal to total gold collected.
If they’re given a numerical ‘seed’, then these calculations always give the same result. Probably the largest single feature coming in v1.3 is support for custom seeds! When the game generates the dungeon, a lot of purely random calculations are involved. However, development on v1.3 has been going slower than planned, so I don’t have a beta or release date to share yet.Īlso in non-development news, Shattered is part of Steam’s “Going Rogue” sale that runs this week! The game is 15% off on Steam during the sale, and I’ve taken the opportunity to spruce up the game’s store listing as well. So don't get too terribly attached to a seed of a "god run", as there's a very good chance some part of it will break in the future.I’ve got some news to share about v1.3’s development! I’ve implemented support for custom seeds, a new scoring system, and a few other miscellaneous changes. Nearly all of my seeds from runs more than ~2-3 weeks old have been "damaged" in some way by updates and no longer provide the same result as when I first ran them. Any future changes by the devs that will add/remove a Relic or Card or even remake a Card has a high probability of permanently changing the outcome a seed provides.
MOST FUN SLAY THE SPIRE SEEDS UPDATE
It's also very important to note that seeds are fairly fragile from update to update. What Power given by Enchiridon at battle start.Ĭards offered by Nilry's Codex at the end of each turn. Match and Keep offers same cards every run but shuffles the card positions. Adding/Removing an extra card changes the order entirely.) Whether a ? room is an event/treasure/shop/monsterĬard Draws (Only if you keep the same exact deck at each battle. What Neow the Whale offers as blessings (assuming you have blessing available) Rerunning the same seed and making the same choices will give you the same exact results every time (with minor exceptions.) Seeds control nearly everything about what the game gives you in a run.